Жизненный цикл разработки игр
Game SDLC — многоэтапный процесс от концепции до live-operations. Каждая фаза имеет свои артефакты и метрики.
Фазы
Concept: идея, target audience, mathmodel high-level. Pre-production: prototypes, art direction, tech stack. Production: full implementation, iterations. Alpha: feature-complete. Beta: bug-fixing, balancing. Certification: аудиты для лицензирования. Launch: soft-launch, gradual rollout. Live-ops: постоянные updates, live-tournaments.
Roles
Game designer: mechanics, math model. Producer: process management. Developers: client (Unity/HTML5), server. Math team: RTP, volatility calibration. Artists, animators, sound. QA: functional, math, compliance. Certification liaison. Live-ops team.
Ключевые артефакты
Game Design Document (GDD): mechanics, rules, math specifications. Math model: reel strips, paytable, RTP, volatility. Certification documents: RNG reports, compliance evidence. Test cases: comprehensive coverage. Release notes: features, fixes, known issues.
Metrics
Time-to-market: 6–18 месяцев slot, 12–36 table. Certification duration: 2–6 месяцев. Post-launch KPIs: RTP delta, session length, retention D30, GGR contribution. Regular reviews: what to iterate, sunset, or expand.